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What happened to toxic biohazard presets
What happened to toxic biohazard presets








what happened to toxic biohazard presets

(Exterminate the Cave Mushrooms special project)

what happened to toxic biohazard presets

Remnants from a massive nuclear war waged by the two global superpowers that once inhabited this world. This ancient battlefield is littered with ancient debris from their desperate last stand. The civilization that once inhabited this world was destroyed by an invading force from somewhere beyond their solar system. Parts of the surface are still pockmarked with impact craters. This world was subjected to intense orbital bombardment long ago. They can be created exclusively by certain events and controllable factors. These planetary features do not naturally generate on planets. Bafflingly, it also produces sensations of deep contentment in its visitors. These indigenous creatures who inhabit this region appear to operate as a single organism.Ī thirteen-by-thirteen kilometer stretch of land on this planet is a ruin of unknown origin, littered with many bizarre and unique alien artifacts. Their structure is degraded far beyond any chance for reactivation, but they do coat the planet in rare metal granulate. The sand dunes on this planet are almost entirely composed of countless broken nanites. The oceans on this world are almost completely covered in a fine network of algae that appear to be a primitive wetware computer. The skeletal remains found at the bottom of many of these vats suggest not all supplicants survived the ordeal.Ĭomplex machinery ceaselessly molds complex polymers into small items of varying shapes and inscrutable purposes. In a painful ceremonial procedure members of this post-nuclear exchange society on this planet would expose themselves to near-lethal doses of chemical mutagens, in the hopes of revealing their 'true selves'.

what happened to toxic biohazard presets

The soil in this valley is extremely fertile, and it is covered in intense greenery. Vast fields of dense, edible vegetation where ancient solar-powered harvesters assist in gathering crops. Despite its age, much of the equipment can still be operated.Īn ancient being, living deep beneath the waves, is the dominating life force on this planet.Īn ancient and enigmatic little robot, supervising a factory which dates back to an earlier civilization. They still populate the planet, but have since lost all capacity for sapient thought. These abandoned homesteads were once inhabited by a society of reptiles. These planetary features can be added by random anomalies on habitable planets. This habitat is built near an exploitable source of nanites. This habitat is built near an exploitable living metal deposit. This habitat is built near an exploitable dark matter deposit. This habitat is built near an exploitable zro deposit. This habitat is built near an exploitable source of alloys. This habitat is built near an exploitable volatile mote deposit.

what happened to toxic biohazard presets

This habitat is built near an exploitable rare crystal deposit. This habitat is built near an exploitable exotic gas deposit. These planetary features are added on habitats when built orbiting the appropriate resource deposits. Gaia planets are 50% more likely to have planetary features that increase the limit for Gas Extraction Wells, Mote Harvesting Traps and Crystal Mines. Cold planets are 50% more likely to have planetary features that increase the limit for Mining Districts or Crystal Mines. Wet planets are 50% more likely to have planetary features that increase the limit for Agriculture Districts or Gas Extraction Wells.

What happened to toxic biohazard presets generator#

If a planet is terraformed these features may be changed to new ones with the same effects that fit the planet class by flavor.ĭry planets are 50% more likely to have planetary features that increase the limit for Generator Districts or Mote Harvesting Traps. These planetary features are generated on each natural planet and determine the number of resource Districts and Strategic Resource buildings the planet can support. Hive Worlds and Machine Worlds do not lose the deposit features that determine the max number of Strategic Resource buildings. If a natural planet is terraformed into Ecumenopolis, Hive World, or Machine World, it loses all of its planetary features, including event features. They determine the number of resource Districts the planet can support and some features exclusively obtained by events can provide various bonuses to planets. Planetary features represent notable areas on natural planets.










What happened to toxic biohazard presets